Historical Game Consulting:
A Modular Syllabus
Historical Game Consulting:
A Modular Syllabus
Author(s): Ewelina Gdaniec, Patryk Wasiak, Arkadiusz Janicki, Beata Możejko, Witold Świętosławski, Bartosz OdorowiczSubject(s): Sociology of Culture, Sociology of the arts, business, education
Published by: Uniwersytet Adama Mickiewicza
Keywords: historical consultant; game development; historical games; digital games; non-computer games; university education;
Summary/Abstract: This is the sixth in a series of articles created as part of theproject titled Historical Consultancy for Games by the Games Research As-sociation of Poland, funded by a grant from CRPK. Building on previous ar-ticles, it presents a modular course syllabus for history students, designedto develop competencies useful in game consulting. The modular approachmeans that, rather than a single unified program, there is a collection of au-tonomous several-week blocks from which various configurations of topicsand tools can be selected. These modules cover working with visual, tex-tual, and numerical materials, gathering information through fieldwork,as well as working with project documentation.
Journal: Homo Ludens
- Issue Year: 17/2024
- Issue No: 1
- Page Range: 189-233
- Page Count: 45
- Language: English