Historical consulting for digital games: from
general reflections to CEE game industries
Historical consulting for digital games: from
general reflections to CEE game industries
Author(s): Michał Mochocki, Yaraslau I. KotSubject(s): Social history, Sociology of Culture
Published by: Uniwersytet Adama Mickiewicza
Keywords: historical games; game studies; game production; history; heritage; consulting;
Summary/Abstract: This is the first paper from the Historical Consultancy for Games project run by Games Research Association of Poland with grant funding from Centre for the Development of Creative Industries in Poland. In the first section, the paper conducts an overview of historical game consult- ing and relevant research from the early stage – up to 2015. Then, it com- ments on the current state of affairs in the 2020s, as can be assessed on the basis of (sparse) research published within HGS (historical game studies). The final section is a brief report from a preliminary survey carried out in GRAP’s project among people representing national gamedev associations or organisations in eight countries in Central and Eastern Europe: Poland, Czechia, Slovakia, Ukraine, Belarus, Lithuania, Estonia, and Serbia. Re- spondents from these countries name the most successful history-themed games and publishing companies known in their homeland, and comment on the status of historical consultancy in their local-national video game industries.
Journal: Homo Ludens
- Issue Year: 17/2024
- Issue No: 1
- Page Range: 15-37
- Page Count: 24
- Language: English